Q&A: Are Violent Video Games Ever Appropriate?

Video games are wildly popular among young men – the Pew Research Center found that 84% of teenage boys play video games on a computer, game console, or portable device, and one survey found that 60% of daily gamers spend an hour or more every day. Two-thirds of teenage gamers say they play games with “considerable violence” at least some of the time. [source]

Not all of the popular games are trouble – our kids have enjoyed many with historical themes, educational games, or simply entertaining fun. But what about games with realistic action, a level of violence, and even first-person shooter situations? If you do allow video gaming, how do you discern what’s appropriate and what’s not for your son?

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Every family has to make its own decision about video gaming – whether to even allow it at all, or what guidelines and guard rails to put around it. For our part, we do allow our sons some limited play of video games, with some restrictions on the more violent sort. Here are some of the questions we ask ourselves at each point:

Is the game’s scenario sinful at the core? Some popular games encourage and even reward players who take illegal or immoral actions (We wrote about them here). We don’t allow these in the house!  But we believe there is a righteous, God-honoring use of force, too – for example, in law enforcement, military service, or even hunting to provide food. Games which simulate these kind of actions may be “first person shooter” games yet not be objectionable.

You may need to clarify your own convictions first. We’ve talked with parents who said “Violence is always evil” – until someone suggested that a policeman who responds to a home-invasion or an armed robbery comes ready to do violence if necessary to protect innocent victims. If you believe and teach a strict pacifist or non-violent view of force, then the military games will be inconsistent with your family’s values. If you believe there is a Biblical place for a Christian solider or a Christian law enforcement officer, then it might be appropriate for your young men to be thinking and role-playing these things (and a great opportunity to talk about God’s expectations in those roles). [footnote]

(If you don’t have a clue which games are which because you aren’t into gaming yourself, a helpful resource is the game review page on Plugged In )

How old are the players? These high action, realistic games are better reserved for young men (at least 13 and up) and not younger boys who have a more difficult time separating game and life. Our rules for these sort of games are similar to our rules about what movies we let our children watch – but more cautious, because the player is a participant and not just an observer!

How often and how much are they playing? Of course gaming can get out of hand, whether it’s a super-dramatic military game or a million quarters of fantasy football. It’s like any hobby or pastime – we try to train our sons to distinguish between work time and leisure time. But the participation level in the more exciting games can greatly increase the release of adrenaline and testosterone in our boys’ bodies. Frequent or long-lasting play is likely to end up with extremely irritable, aggressive and hyper boys … not good! Balance play on video games with hard, active, physical work or strenuous outdoor play.

Are they playing online? Be cautious about games played against unknown opponents online. Chat and video sharing are common in the online games and they can be an influence on your boys without your knowledge – often in an ungodly way. We tell our younger guys to meet up with friends from real life, if they want to play as a group. We’ve let our older sons connect online, but with some warnings and discussions about hazards there.

Can they (will they) stand apart from their online identity?  One trap of intense gaming is the ability to re-create yourself in a role-playing situation. Some guys immerse themselves in their imaginary world so deeply they end up seeking attention and affirmation from their gaming community (a group of online identities which are likely as made-up as their own). They may avoid real life, real people, and real endeavors; schoolwork suffers, relationships suffer, and worse, they may begin violating their conscience with gameplay decisions they think are “just pretend, so they don’t count.” (Proverbs 10:23 applies here … )

Consider how you can regulate access. We really don’t want our guys to become habitual gamers (and they can truly become addictive!) so there needs to be some parental control in place. When a relative passed on his game console to our boys, we hit on the idea of keeping the setup at their grandmother’s house. That way, it’s a treat and not a daily distraction to them (it also gives them some entertainment when they go visit). An accountability package like Covenant Eyes not only watches for inappropriate content, it also lets you track if someone is spending too much time online or on certain websites.

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At the end of the day, there can be a place for video gaming, the same as there’s room for sports, crafts, music, and other activities. There may even be room for dramatic or violent situations in gaming – especially when we consider our 15- or 16-year-old may be just a few years from starting a career which involves such drama! But be sure we’re teaching our kids – by example as well as word – how to exercise discernment in our entertainment decisions, and to  keep all things in balance as faithful stewards of our time and attention.

Of course, if you have boys of any age you probably have asked how do you deal with the normal aggressiveness of boys? It’s not because of video games, it seems to be their natural temperament. Even when parents are uncomfortable about toy weapons and rough play, we see that boys will often seek it out or invent them on their own! (“My son nibbles his sandwich into a gun shape!” one mother complained to us) We talk about this at length in chapter 4 of our popular book, Raising Real Men – if you’re wondering about this whole issue, why not check it out yourself?

Hal and Melanie at Science Museum 150

 

In Christ

Hal and Melanie

 


 

 Footnotes:
[ 84% are gamers] http://www.pewinternet.org/2015/04/09/teens-social-media-technology-overview-2015/pi_2015-04-09_teensandtech_16/
[ Hours and violence] http://www.pewinternet.org/2008/09/16/part-1-1-who-is-playing-games/
[ Christians in military or similar roles] Matthew 8:5-13, Luke 3:14, Acts 10, Romans 13:1-7